Abstract:Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.Codes are available at https://github.com/InitalZ/DiMP.git.
Abstract:Pre-trained 3D point cloud foundation models (PFMs) have demonstrated strong transferability across diverse downstream tasks. However, full fine-tuning these models is computationally expensive and storage-intensive. Parameter-efficient fine-tuning (PEFT) offers a promising alternative, but existing PEFT approaches are primarily designed for Transformer-based backbones and rely on token-level prompting or feature transformation. Mamba-based backbones introduce a granularity mismatch between token-level adaptation and state-level sequence dynamics. Consequently, straightforward transfer of existing PEFT approaches to frozen Mamba backbones leads to substantial accuracy degradation and unstable optimization. To address this issue, we propose Mantis, the first Mamba-native PEFT framework for 3D PFMs. Specifically, a State-Aware Adapter (SAA) is introduced to inject lightweight task-conditioned control signals into selective state-space updates, enabling state-level adaptation while keeping the pre-trained backbone frozen. Moreover, different valid point cloud serializations are regularized by Dual-Serialization Consistency Distillation (DSCD), thereby reducing serialization-induced instability. Extensive experiments across multiple benchmarks demonstrate that our Mantis achieves competitive performance with only about 5% trainable parameters. Our code is available at https://github.com/gzhhhhhhh/Mantis.
Abstract:Single-object tracking (SOT) on edge devices is a critical computer vision task, requiring accurate and continuous target localization across video frames under occlusion, distractor interference, and fast motion. However, recent state-of-the-art distractor-aware memory mechanisms are largely built on segmentation-based trackers and rely on mask prediction and attention-driven memory updates, which introduce substantial computational overhead and limit real-time deployment on resource-constrained hardware; meanwhile, lightweight trackers sustain high throughput but are prone to drift when visually similar distractors appear. To address these challenges, we propose EdgeDAM, a lightweight detection-guided tracking framework that reformulates distractor-aware memory for bounding-box tracking under strict edge constraints. EdgeDAM introduces two key strategies: (1) Dual-Buffer Distractor-Aware Memory (DAM), which integrates a Recent-Aware Memory to preserve temporally consistent target hypotheses and a Distractor-Resolving Memory to explicitly store hard negative candidates and penalize their re-selection during recovery; and (2) Confidence-Driven Switching with Held-Box Stabilization, where tracker reliability and temporal consistency criteria adaptively activate detection and memory-guided re-identification during occlusion, while a held-box mechanism temporarily freezes and expands the estimate to suppress distractor contamination. Extensive experiments on five benchmarks, including the distractor-focused DiDi dataset, demonstrate improved robustness under occlusion and fast motion while maintaining real-time performance on mobile devices, achieving 88.2% accuracy on DiDi and 25 FPS on an iPhone 15. Code will be released.
Abstract:Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using object size or latent feature, they then retrieve objects from a predefined database. For complex scenes of varied, multi-categorical objects, diffusion-based latents cannot be effectively decoded by current autoencoders into the correct point cloud objects which agree with target classes. We introduce a Class-Partitioned Vector Quantized Variational Autoencoder (CPVQ-VAE) that is trained to effectively decode object latent features, by employing a pioneering $\textit{class-partitioned codebook}$ where codevectors are labeled by class. To address the problem of $\textit{codebook collapse}$, we propose a $\textit{class-aware}$ running average update which reinitializes dead codevectors within each partition. During inference, object features and class labels, both generated by a Latent-space Flow Matching Model (LFMM) designed specifically for scene generation, are consumed by the CPVQ-VAE. The CPVQ-VAE's class-aware inverse look-up then maps generated latents to codebook entries that are decoded to class-specific point cloud shapes. Thereby, we achieve pure point cloud generation without relying on an external objects database for retrieval. Extensive experiments reveal that our method reliably recovers plausible point cloud scenes, with up to 70.4% and 72.3% reduction in Chamfer and Point2Mesh errors on complex living room scenes.
Abstract:Point cloud capture processes are error-prone and introduce noisy artifacts that necessitate filtering/denoising. Recent filtering methods often suffer from point clustering or noise retaining issues. In this paper, we propose Hybrid Point Cloud Filtering ($\textbf{HybridPF}$) that considers both short-range and long-range filtering trajectories when removing noise. It is well established that short range scores, given by $\nabla_{x}\log p(x_t)$, may provide the necessary displacements to move noisy points to the underlying clean surface. By contrast, long range velocity flows approximate constant displacements directed from a high noise variant patch $x_0$ towards the corresponding clean surface $x_1$. Here, noisy patches $x_t$ are viewed as intermediate states between the high noise variant and the clean patches. Our intuition is that long range information from velocity flow models can guide the short range scores to align more closely with the clean points. In turn, score models generally provide a quicker convergence to the clean surface. Specifically, we devise two parallel modules, the ShortModule and LongModule, each consisting of an Encoder-Decoder pair to respectively account for short-range scores and long-range flows. We find that short-range scores, guided by long-range features, yield filtered point clouds with good point distributions and convergence near the clean surface. We design a joint loss function to simultaneously train the ShortModule and LongModule, in an end-to-end manner. Finally, we identify a key weakness in current displacement based methods, limitations on the decoder architecture, and propose a dynamic graph convolutional decoder to improve the inference process. Comprehensive experiments demonstrate that our HybridPF achieves state-of-the-art results while enabling faster inference speed.
Abstract:Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks




Abstract:Diffusion probabilistic models are traditionally used to generate colors at fixed pixel positions in 2D images. Building on this, we extend diffusion models to point cloud semantic segmentation, where point positions also remain fixed, and the diffusion model generates point labels instead of colors. To accelerate the denoising process in reverse diffusion, we introduce a noisy label embedding mechanism. This approach integrates semantic information into the noisy label, providing an initial semantic reference that improves the reverse diffusion efficiency. Additionally, we propose a point frequency transformer that enhances the adjustment of high-level context in point clouds. To reduce computational complexity, we introduce the position condition into MLP and propose denoising PointNet to process the high-resolution point cloud without sacrificing geometric details. Finally, we integrate the proposed noisy label embedding, point frequency transformer and denoising PointNet in our proposed dual conditional diffusion model-based network (PointDiffuse) to perform large-scale point cloud semantic segmentation. Extensive experiments on five benchmarks demonstrate the superiority of PointDiffuse, achieving the state-of-the-art mIoU of 74.2\% on S3DIS Area 5, 81.2\% on S3DIS 6-fold and 64.8\% on SWAN dataset.
Abstract:3D semantic scene completion is critical for multiple downstream tasks in autonomous systems. It estimates missing geometric and semantic information in the acquired scene data. Due to the challenging real-world conditions, this task usually demands complex models that process multi-modal data to achieve acceptable performance. We propose a unique neural model, leveraging advances from the state space and diffusion generative modeling to achieve remarkable 3D semantic scene completion performance with monocular image input. Our technique processes the data in the conditioned latent space of a variational autoencoder where diffusion modeling is carried out with an innovative state space technique. A key component of our neural network is the proposed Skimba (Skip Mamba) denoiser, which is adept at efficiently processing long-sequence data. The Skimba diffusion model is integral to our 3D scene completion network, incorporating a triple Mamba structure, dimensional decomposition residuals and varying dilations along three directions. We also adopt a variant of this network for the subsequent semantic segmentation stage of our method. Extensive evaluation on the standard SemanticKITTI and SSCBench-KITTI360 datasets show that our approach not only outperforms other monocular techniques by a large margin, it also achieves competitive performance against stereo methods. The code is available at https://github.com/xrkong/skimba




Abstract:In this paper, we introduce Motion-Grounded Video Reasoning, a new motion understanding task that requires generating visual answers (video segmentation masks) according to the input question, and hence needs implicit spatiotemporal reasoning and grounding. This task extends existing spatiotemporal grounding work focusing on explicit action/motion grounding, to a more general format by enabling implicit reasoning via questions. To facilitate the development of the new task, we collect a large-scale dataset called GROUNDMORE, which comprises 1,715 video clips, 249K object masks that are deliberately designed with 4 question types (Causal, Sequential, Counterfactual, and Descriptive) for benchmarking deep and comprehensive motion reasoning abilities. GROUNDMORE uniquely requires models to generate visual answers, providing a more concrete and visually interpretable response than plain texts. It evaluates models on both spatiotemporal grounding and reasoning, fostering to address complex challenges in motion-related video reasoning, temporal perception, and pixel-level understanding. Furthermore, we introduce a novel baseline model named Motion-Grounded Video Reasoning Assistant (MORA). MORA incorporates the multimodal reasoning ability from the Multimodal LLM, the pixel-level perception capability from the grounding model (SAM), and the temporal perception ability from a lightweight localization head. MORA achieves respectable performance on GROUNDMORE outperforming the best existing visual grounding baseline model by an average of 21.5% relatively. We hope this novel and challenging task will pave the way for future advancements in robust and general motion understanding via video reasoning segmentation
Abstract:Language based editing of 3D human avatars to precisely match user requirements is challenging due to the inherent ambiguity and limited expressiveness of natural language. To overcome this, we propose the Avatar Concept Slider (ACS), a 3D avatar editing method that allows precise manipulation of semantic concepts in human avatars towards a specified intermediate point between two extremes of concepts, akin to moving a knob along a slider track. To achieve this, our ACS has three designs. 1) A Concept Sliding Loss based on Linear Discriminant Analysis to pinpoint the concept-specific axis for precise editing. 2) An Attribute Preserving Loss based on Principal Component Analysis for improved preservation of avatar identity during editing. 3) A 3D Gaussian Splatting primitive selection mechanism based on concept-sensitivity, which updates only the primitives that are the most sensitive to our target concept, to improve efficiency. Results demonstrate that our ACS enables fine-grained 3D avatar editing with efficient feedback, without harming the avatar quality or compromising the avatar's identifying attributes.